Hi everyone! Here's some forest ground assets I created to continue exploring different photogrammetry and scanning methods. Everything in this scene was either scanned from objects in my back yard or created from scratch in Substance Designer. I used RealityScan for the first time and have to say I was really impressed! The ability to have real time feedback on how your images are aligning in unbelievably helpful. I look forward to seeing what refinements they continue to make to the app. All of the scene images were rendered in real time via Unreal Engine 5. Most of the geo was converted to nanite which let me keep my poly count relatively high without sacrificing too much performance. Learned a ton and am really excited to take what I learned into my next project!