Chris Thompson
Chris Thompson
Senior Texture Artist @ PlayStation Bend Studio
Raleigh, NC, United States

Summary

Surfacing Artist with a passion for creating highly detailed surfaces for AAA games.

Skills

Material DesignProp ModelingPBR TexturingTexturingEnvironment DesignWeapon ModelingPhotogrammetryEnvironment Modeling3D Modeling

Software proficiency

Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
ZBrush
ZBrush
Blender
Blender
Maya
Maya
Marmoset Toolbag
Marmoset Toolbag
Gaea
Gaea
SpeedTree
SpeedTree
Unreal Engine
Unreal Engine
RealityScan
RealityScan
Photoscan
Photoscan
Metashape
Metashape
Photoshop
Photoshop

Productions

    • Video Game
      Last Expedition
    • Year
      2024
    • Role
      Senior Material Artist
    • Company
      5BY5 Interactive
    • Video Game
      Halo Infinite
    • Year
      2021
    • Role
      Senior Material Artist
    • Company
      Certain Affinity

Experience

  • Senior Texture Artist at Bend Studio
    October 2023 - Present

  • Senior Material Artist at 5BY5 Interactive
    August 2022 - October 2023

    - Project: Last Expedition

    - Create highly detailed PBR materials for use on props, characters, and environments

    - Help prove out and establish workflows to maintain both speed and quality as we scale

    - zBrush sculpting for organic environment assets

    - Hard surface modeling for trim sheets and various worldbuilding props

    - Some SpeedTree foliage creation

  • Senior Material Artist at Certain Affinity
    Austin, United States of America
    February 2022 - August 2022

    - Project: Halo Infinite

    - Created highly detailed PBR materials for use with props, environments, weapons, and characters

    - Terrain painting and sculpting

    - Mask painting for various props

    - Shader migration, material library spin offs, and re-wiring work

    - Provided ongoing material support for the environment team

    - Created training videos and documentation to help streamline common workflows

    - Helped with recruiting efforts by participating in Material Artist interview loops

    - Provided mentorship to new Material Artists

    - zBrush sculpting for organic environment assets

    - Served as Environment Content Team Lead (for my specific project) toward the end of my time at Certain Affinity which involved helping unblock artists, maintaining communication within the team, solving problems, and providing direction whenever possible

  • Material Artist at Certain Affinity
    Austin, United States of America
    November 2020 - February 2022

    - Project: Halo Infinite

  • Associate Material Artist at Certain Affinity
    Austin, United States of America
    June 2020 - November 2020

    - Project: Halo Infinite