Surfacing Artist with a passion for creating highly detailed surfaces for AAA games.
- Project: Last Expedition
- Create highly detailed PBR materials for use on props, characters, and environments
- Help prove out and establish workflows to maintain both speed and quality as we scale
- zBrush sculpting for organic environment assets
- Hard surface modeling for trim sheets and various worldbuilding props
- Some SpeedTree foliage creation
- Project: Halo Infinite
- Created highly detailed PBR materials for use with props, environments, weapons, and characters
- Terrain painting and sculpting
- Mask painting for various props
- Shader migration, material library spin offs, and re-wiring work
- Provided ongoing material support for the environment team
- Created training videos and documentation to help streamline common workflows
- Helped with recruiting efforts by participating in Material Artist interview loops
- Provided mentorship to new Material Artists
- zBrush sculpting for organic environment assets
- Served as Environment Content Team Lead (for my specific project) toward the end of my time at Certain Affinity which involved helping unblock artists, maintaining communication within the team, solving problems, and providing direction whenever possible
- Project: Halo Infinite
- Project: Halo Infinite